


Has anyone seen anything on that yet? I would imagine it would to ensure that crafters always have a vital role to play beyond just siege equipment, but I can't remember seeing anything definite. Camelot Unchained tweaks its melee ability tree and the heavy fighter as part of Melee 2.0. The real question is whether or not gear is going to break. Another reason, presumably, would be that zone/resource control would enable you to gather materials for superior (although not THAT superior) gear, thus providing purpose and incentive for PvP/RvR other than simply fighting or realm pride. Leading its production is Mark Jacobs, the former designer of Dark Age of Camelot. I wouldnt like a scenario where everyone in a class is an absolute statistical equivalent, but diversity through a different but equal distribution of stats is fine. Camelot Unchained is an in-development fantasy massively multiplayer online role-playing game from City State Entertainment which was partially funded through Kickstarter.

There would still be people geared with aims similar to your own, but it's better to allow for a class to have a range of gear options rather than just one. Fight through the world of Fairy Tail in this mobile MMORPG app by O4games. In a game without levels (which I'm certainly a fan of in a PvP-oriented game) gear would be the differentiator between you and other people in your class. RvR ( Realm vs Realm) is the preferred term to describe PvP in Camelot Unchained, since its combat, engine and the whole world are designed with massive battles in mind, with hundreds of players on each side. For instance, a plate-wearer might want a lot of strength on his gear, a lot of health on his gear, or a mix between the two.
Camelot unchained combat code#
our server code to implement features from combat to crafting to guilds. Click to expand.I would imagine that gear is there to add statiscal customization to your character. two Mid-level Gameplay Engineers to help create Camelot Unchained at either.
